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How can we improve our raid system?

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We've had some positive and negative feedback regarding raiding. We want to hear what you would see our raiding system to look like in the next update. Please submit your feedback by replying to this post

Maybe a button to upgrade all props at once? make it like 100x more expensive than buying the prop health kits individually.

Maybe a turret that heals props?

But for every add to one side gotta add to the other so add a new type of explosive, maybe a detpack, make c4 weaker and make this the better raiding explo OR some ranged explo like rocket launchers

Edited by Father

Main suggestions:
• Upgrade all props at once option
• Prop healer gun
• Prop blowtorch repair tool
• Reduce C4 blast radius and lower structure damage
• Raid declaration system with short preparation timer
• Defender bonus for surviving full raid timer
• Shield generator with cooldown
• Raid score tracker and end summary
• Breach tool alternative to C4 with slower but controlled damage

More ideas to strengthen the system:
• Structural weak points system
Specific props such as doors or core walls take slightly more damage.

• Base core entity
Each base has a core that must be destroyed to win the raid. Once destroyed, raid ends.

• Raid budget system
Each raid has a maximum explosive value limit. Attackers must choose how to spend their raid resources instead of stacking unlimited C4.

• Heat system for raiders
Frequent raiders gain heat. High heat increases raid cost or adds temporary debuffs.

• Defender insurance
Players receive partial compensation for destroyed printers or entities if they actively defended during the raid.

• Anti stacking damage penalty
If multiple C4 are placed too close together, damage efficiency drops.

• Repair lock delay
Props cannot be instantly repaired after taking heavy burst damage. Small delay such as 5 to 10 seconds keeps balance between offense and defense.

• Raid entry zones
Attackers must breach from outside. No placing explosives through thin gaps or clipping angles.

• Progressive raid phases
First phase breaches outer walls. Second phase unlocks ability to damage core structures.

• Risk reward bonus
If attackers win quickly, smaller payout. If they stay longer and take more risk, payout increases.

• Raid budget system
Each raid has a maximum explosive value limit. Attackers must choose how to spend their raid resources instead of stacking unlimited C4

2 hours ago, Ticksy said:

• Prop healer gun
• Prop blowtorch repair tool

These are the same in my personal opinion so just do one, preferably the blowtorch as a gun would be to op, you'd be able to stand far away and heal your props.

2 hours ago, Ticksy said:

• Raid declaration system with short preparation timer

I do like the idea of this BUT make it so that the raiding and defending parties are invincible to each other as it would allow the defenders to walk outside and shoot before the raid starts.

2 hours ago, Ticksy said:

• Defender bonus for surviving full raid timer

How would this work? Based on your printers value? Based on the amount of money you have?

2 hours ago, Ticksy said:

• Breach tool alternative to C4 with slower but controlled damage

This would be good but make it only for doors, in my opinion c4 works as its intended. To blow its way into a base. A breach tool would be a more silent way to breach in but this would be completely useless as a raid is announced when you initiate it.

2 hours ago, Ticksy said:

More ideas to strengthen the system:
• Structural weak points system
Specific props such as doors or core walls take slightly more damage.

I see your vision but I don't think this would be a good add as people who don't know about this would get raided fairly easily if they use all of the same prop. Maybe if this is implemented then when its spawned add a little bit of text beneath health stating : This prop takes 1.25x damage. Or something along the lines of it.

2 hours ago, Ticksy said:

• Base core entity
Each base has a core that must be destroyed to win the raid. Once destroyed, raid ends.

Already exists, it's called a generator!

2 hours ago, Ticksy said:

• Raid budget system
Each raid has a maximum explosive value limit. Attackers must choose how to spend their raid resources instead of stacking unlimited C4.

I do like this but maybe make it so there's a cooldown on buying C4 not just a limit.

2 hours ago, Ticksy said:

• Progressive raid phases
First phase breaches outer walls. Second phase unlocks ability to damage core structures.

Curious as to how this would work? First phase props second phase turrets etc?

2 hours ago, Ticksy said:

• Risk reward bonus
If attackers win quickly, smaller payout. If they stay longer and take more risk, payout increases.

My same argument as the defender bonus : How would this work? Based on your printers value? Based on the amount of money you have?

Edit : If I didn't reply to it I think its a good idea!!!!!

Edited by Father

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